

The player must micromanage these stats or succumb to their deleterious effects. A general sampling of these stats would include hunger, sleep, warmth, thirst, disease, sanity, and stamina.

Video games that introduce elements of stat management on a consistent moment-to-moment basis within a hostile environment. In general, but not exclusively, here’s my working definition of survival games: What exactly do I mean when I use the term survival game? So this is probably a good time to establish some definitions. I mean, it still kind of was another awful Conan hack ‘n’ slash, but it was that initial punishing learning curve that caused me to plug tens of hours into a game I wouldn’t otherwise have paid any attention to.īy adding an extra element of danger - of permadeath, or a lack of abundant healing items, or needing to worry more about hunger now rather than later - these games require the player to engage more, to listen to what the game is telling them rather than to just barrel through the campaign like a wrecking ball. Without its survival elements (this is by design, of course), Conan Exiles would’ve been relegated to the discount bin as yet another awful Conan hack ‘n’ slash. The survival mode in Far Cry Primal made the game more engaging and more… I’m tempted to use the word inhabitable here, if that makes any sense. Bethesda is no stranger to adding these elements to their games, and I would love to see more big-name studios implement survival modes into their blockbuster titles - so long as it makes sense, of course. In fact, I would even say it was surprisingly punishing for a mainstream “triple-eh” release. It became far more engaging, contemplative, and rewarding than what the game offered at launch. Playing survival mode in Fallout 4 completely transformed the game into something different for me. And the more of these elements a game has, the more invested I get.

There is something so very satisfying about trying to balance health, hunger, thirst, warmth, sleep, and disease levels. The survival genre is by far my preferred genre, and The Long Dark is on my list of greatest gaming experiences of all time.
